-
_From @mellinoe on March 22, 2018 7:32_
### Steps to Reproduce
1. Create a Xamarin.iOS application.
2. Add a reference to this NuGet package: https://www.nuget.org/packages/Vk/
3. Try to build
…
-
Ideally we'll use ShaderGen to automatically generate shader code for all backends from C# shader classes. Need to push some PRs to ShaderGen to make that happen.
-
Hi,
I'm trying to make the OpenGL Tutorials by using Veldrid and I'm stuck a bit.
Currently I'm experimenting with the matrices tutorial:
http://www.opengl-tutorial.org/beginners-tutorials/tuto…
-
Ive started this issue to discuss if/how OpenTK will support .NET Core.
Originally made a post here a while ago: http://www.opentk.com/node/3915
I think as long as OpenTK supports BCL's it will suppo…
-
I'm using Veldrid.ImageSharp v4.1.1 from Nuget, and run the following code:
var fileStream = new FileStream("96Resolution.jpg", FileMode.Open);
IImageFormat format;
var image =…
-
@mellinoe
Hi.
Take a look here:
https://github.com/mellinoe/veldrid/blob/9dfc41af8e24918919dce55152ea2d080f98f71b/src/Veldrid/CommandList.cs#L210
Seems like a bracket should be outside of #endi…
-
Multiple glContext for realy multythreaded Api, that is, the background context for working with resources and in the main context for rendering, if it possible
-
@mellinoe
Can you please SDL to 2.0.7 for OS X too? As I can see - https://github.com/mellinoe/veldrid/tree/master/src/Veldrid.SDL2/native- right now is only Windows x64 dll is updated.
-
@mellinoe
2>3rdParty\Veldrid\Source\Veldrid\CommandList.cs(800,36,800,61): error CS1061: 'Pipeline' does not contain a definition for 'GraphicsOutputDescription' and no extension method 'GraphicsOutp…
-
With Vulkan being MUCH harder to implement than Metal, MoltenVK being proprietary, and MojoShader getting Metal shader support, I've started to warm up to this idea a little bit.
That said, this wi…