-
This was originally a response to a thread, but I spent so much time typing it that I decided to re post it as a separate thread. I have typed up a list of suggestions that I hope will be able to help…
ghost updated
5 years ago
-
When the user open the control bindings menu (whether in the HMD or on the desktop menu), the option to change HTC Vive binding is no longer available.
![SteamVR - HMD Binding](https://user-images.…
-
What are the button masks for the valve index buttons? I know the trigger, the trackpad, the B button and the grip are the same as HTC Vive's, but how can you detect the input differently from the A b…
-
The problem has been reported in early december and is still an issue on Dec.12.
https://github.com/ValveSoftware/openvr/issues/852
Accessing 'Controller Bindings' or 'Manage Vive Trackers' from b…
-
When using a projection stone to view another location, it appears as though the automatic body orientation based on the headset direction becomes disabled. So then, if you turn say 90 degrees in real…
-
There is no problem even if you turn on each function separately or activate the roll.
but moment yaw and pitch are turned on together, there is a problem that the yaw value follows the roll value.
…
-
Hey Itch Team, I'd recommend seeing if you could make a steamvr dashboard for your Itch App so you don't have to take off the Vive/Rift to start up the games(Mainly because the desktop dashboard doesn…
-
Currently Neos uses native skeletal model from the Index, Touch and Vive controllers and from Leap Motion if available.
Windows MR controllers lack a skeletal model resulting in motionless hands.
…
-
There is brief white flickering on objects, walls and the floor when transitioning through areas in resident evil 2.
The flickering seems to be only in the left eye.
It looks like Z-fighting or a …
-
Hi,
After `git clone --recursive https://github.com/GodotVR/godot_openhmd.git`, the build system fails apparently in the libusb submodule because it can't find config.h.
```
$ scons platform=li…