-
```
I implemented a new btUniformCompoundScalingShape which has either a
btCompoundShape or
another btUniformCompoundScalingShape as single child, and which applies a
uniform scaling
factor to the…
-
```
Feature information / callback mechanism will be added, and per-contact
point friction/restitution too.
Some functionality in the BVH tree is already prepared for this.
```
Original issue rep…
-
```
Hey!
I think I talked about this like a year ago, but we've finally gotten around to
create a good diff.
Included in the diff is both the traversal for narrowphase (does not include
anything e…
-
It would be really nice if there was a node for Boolean operations (union, intersect, difference).
And if that node could also be used to test if 2 meshes intersect.
-
```
I implemented a new btUniformCompoundScalingShape which has either a
btCompoundShape or
another btUniformCompoundScalingShape as single child, and which applies a
uniform scaling
factor to the…
-
```
Feature information / callback mechanism will be added, and per-contact
point friction/restitution too.
Some functionality in the BVH tree is already prepared for this.
```
Original issue rep…
-
```
Hey!
I think I talked about this like a year ago, but we've finally gotten around to
create a good diff.
Included in the diff is both the traversal for narrowphase (does not include
anything e…
-
Hello,
This may come from a place of ignorance, but isn't all the new without delete usage leaking tons and tons of memory? I don't see any smart-pointers anywhere. Also I thought new/delete was obso…
-
-
```
in SplineRoad::RebuildRoadInt all the cpu is used in building the bvh tree
(buildOptimizedBvh) in btBvhTriangleMeshShape constructor
the solution is to serialize the object and cache it for la…