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**RTS state and procedurally generated detail separation.**
To keep it short:
1. Faction RTS AI (proposed by JohnJ) will work on a simple set of state variables. All smaller details from planets/citi…
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[Google Issue #77 : http://code.google.com/haxe/issues/detail?id=77]
by she...@coolpage.com, at 2010-02-13T01:17:42.000Z
Fully generalizes iteration to the functional
programming model:
http://coput…
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[Google Issue #77 : https://code.google.com/p/haxe/issues/detail?id=77]
by she...@coolpage.com, at 13/02/2010, 01:17:42
Fully generalizes iteration to the functional
programming model:
http://copute…
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@mrdoob @alteredq
I just wrote some classes for curve, still thinking/in-the-midst of implementing them in Path.
https://github.com/zz85/three.js/blob/b287fd1d8629af9cd93ff102d0446657cfd9184b/src/ex…
zz85 updated
12 years ago
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# Factions
This is brought over from the posts on the forum to track my implementation/experimentation progress.
People seem mostly concerned about what happens within the areas defined by the facti…
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# Executive Summary
The record and conclusion models actually model the same domain but have been artificially separated. Thus, GedcomX isn't even interchangeable with itself in spite of trying to be…
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hi guys,
so I'm trying to implement this chunked LOD terrain system...
The idea is to manage higher LOD terrain "patches" in a quadtree, and select the ones to render based on the notion of "screen e…
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Migrated from [rt.perl.org#58182](https://rt-archive.perl.org/perl5/Ticket/Display.html?id=58182) (status was 'resolved')
Searchable as RT58182$
p5pRT updated
13 years ago