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I'm on a iMac 3,1 GHz Intel Core i5, 8 GB DDR3 a 1333 MHz, AMD Radeon HD 6970M 1024 MB. I just installed QInjector for the first time, but the engine configurator won't activate the buttons to confir…
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I've currently modified the proquake 3.9 rc1 source, trapping console log calls, and injecting some items that are needed to get a complete picture of a match. I've so far added the following -- match…
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Nvidia is supposedly releasing drivers that will allow Vulkan without the use of X.org. I would love to try out vkQuake on Wayland when it's released. I normally use QuakeSpasm svn on Arch Linux. I ju…
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Just checked out the current SDL2 branch due to @chungy's curiosity over how it worked on OpenBSD ;)
I noticed once the game launched that hitting enter put me right into skill select menu. Once i…
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`CDAudio disabled at compile time`
Do I have to compile vkQuake manually to enable CD Audio support?
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Presumably it's trying to run "d:\games\quake\quakespasm.exe" from the command prompt, but the command prompt normally has to change to the directory before it can access subdirectories, like so:
cd …
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Using the repology.org's API, I've generated a list of possible updates that can be made to the nix packages. It lists the current nixpkgs_unstable version on the left of the arrow and the version tha…
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Performance is of course great. I have screen tearing on Nvidia hardware / SteamOS. Running a GTX 1080 with driver release 367.27.
I noticed that even though many directories and files were renamed f…
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Gun models don't seem to respond very well to FOVs >= 120.
Original Quakespasm does not have this issue.
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I get this error when trying to run the binary (either by itself or using a **vkquake-launch.sh** wrapper):
`error while loading shared libraries: libvulkan.so.1: cannot open shared object file: No s…