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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
While editing a sketch I'm used to rotate the displayed sketch into the position whi…
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Would be helpful to get `displayplacer list` output in json format to be able to more easily programmatically retrieve display parameters, such as id, current mode, resolution, etc
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### Godot version
3.4.stable
### System information
Android
### Issue description
Screen orientation `sensor_portrait` should keep the game in portrait mode, but automatically rotate the screen d…
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```
What steps will reproduce the problem?
1. Power on device.
2. Rotate device 90 degrees to the left and/or right.
What is the expected output? What do you see instead?
Expect home screen to auto-r…
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```
What steps will reproduce the problem?
1. open the filedialog with the START_PATH: /
2. select a directory, such as /etc
3. rotate the screen, the loacation come back to START_PATH
What is the ex…
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```
What steps will reproduce the problem?
1. open the filedialog with the START_PATH: /
2. select a directory, such as /etc
3. rotate the screen, the loacation come back to START_PATH
What is the ex…
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Currently facing an issue where the season changing screen keeps appearing like as if the season is constantly changing - at top of my screen it stays as Winter '0' seconds. My brother also faced the …
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Even if the game can virtually run on any type of device due to the technologies used, it doesn't provide a very good experience on smart phones atm, so if it's worth it and we have the resources requ…
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### What's happening?
When calling frame.render() within useSkiaFrameProcessor on an Android phone, the captured frames render as expected when the camera position is set to 'back'. However, settin…
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### Tested versions
**Reproducible in:**
- 4.3 beta3
- 4.2.2 stable
- I haven't checked any further
**System Information:**
- Godot Engine version: 4.x (maybe in Godot 3.x too)
- Two differ…