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**Is your feature request related to a problem? Please describe.**
To make a robust networked game, we need to allow players that lose internet connection to reconnect and continue playing the game.
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# Rethinking the way we handle Compute Shaders and GPGPU
_I understand that this is a very controversal topic. I think it might be a good idea to have an issue for us to discuss it and its design._…
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This issue tracks getting the currently-allow-by-default `elided_lifetimes_in_paths` lint into a place where it can be enabled by default.
### Context
(This was formerly in the in-band lifetimes tr…
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## What problem does this solve or what need does it fill?
Imagine you are in a water level, but still above ground. The music plays normally.
Then you go underwater, thus the music becomes all …
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Finished `release` profile [optimized] target(s) in 26.51s
Running `target\release\mod_moco_app.exe`
2024-07-07T06:48:32.677923Z INFO bevy_winit::system: Creating new window "App" (0v1)
2024-…
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This issue tracks the progress on the "Future works" section of the parallax mapping PR #5928.
Except distance fading and depth buffer update, bevy's parallax mapping implementation is on par with …
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Seems like there hasn't been any activity for almost 2 years; has this repo been abandoned? Should the community fork it to keep it alive?
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While [`bevy_quickstart`](https://github.com/TheBevyFlock/bevy_quickstart) is slanted to be an official template for Bevy, it is full enough of features that it will intimidate absolute newcomers. Add…
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With LDtk 1.0, field instances can now store a reference to another entity. Ever since, I've been thinking about how to properly allow users to transform these references into "relational" components …
Trouv updated
2 years ago
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We've been discussing over the past couple of months of moving Quilkin's internal architecture from our current iterative model (One context is created per packet, and we run the context through the f…