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We have problems where sometimes the face position is lost, with our subject still trying to do a task. This is an error of the Tobii, rather than the subject. At the moment we are only using the gaze…
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Currently Oculus Quest reports `targetRayMode` for tracking hands as `gaze` for input source.
Specs do not specify if Hand Tracking modifies targetRayMode for input source.
This requires clarifica…
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```
^CException ignored in:
Traceback (most recent call last):
File "/home/rakshit/miniconda3/envs/alphapose/lib/python3.6/threading.py", line 1294, in _shutdown
t.join()
File "/home/rak…
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Hello, first of all thank you for your work on this script, it works wonderfully.
Except for the fact that I have all the map DLCs but they don't get downloaded. Is there something else I need to d…
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I am not sure if this is a bug or not but I am having trouble understanding the output from the surface tracker present in the exported file 'gaze_positions_on_surface.csv' When I plot the hits on the…
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Hello, first of all thank you for publishing this!
I have an issue with the application not launching at all after installation. Running the setup just silently places a link in the start menu with…
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Hi pupil labs,
I was working on integration of Gaze Tracker prefab from hmd-eyes v1.1 which work very well. But I'm having difficulty keeping the gaze tracking visible only to people outside VR.
…
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When there are multiple faces on the screen, the system is unable to determine who's face to use for eye gaze tracking.
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***
### Daily status - 2021 November
This is the daily status thread for 2021 October. Daily status posts will be put daily (or when I get to it) below this post.
[Click here to see last …
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Hi Austin,
I'm using eyelinker version 0.2.0. (reinstalled today) to read data from an Eyelink 1000 (https://tsgdoc.socsci.ru.nl/index.php?title=Eyetrackers#EyeLink_1000).
If I use read.asc to r…