-
Here it is!
Let me know if there is something, in either form or content, that can be improved!
*EDIT*: changed "Blender root folder" to "Blender project folder".
---
# Import local footag…
-
Grab handle lets you grab a handle without clicking. It finds the handle that's closest to the cursor and fires the grab operator. It's faster and often more precise than trying to click on the handle…
-
Add two optional features:
- auto remove the gap the operator adds to the timeline, on by default?
- Leave some margins on either sides of the trim - 0.1s or something
-
Trims strips above and below the mouse cursor between the two closest cuts
This is something I often need cutting video and audio that are not in sync (like in tutorials or vlogs). Working on this …
-
`Concatenate` snaps strips together as a continuous block. It removes gaps in a given channel in the timeline.
C
If you select a single strip, it will find the next one in the channel and concat…
-
-
For v1.0, not every function needs docs. Let's focus on the most useful ones, that'll be part of the initial menu, and add other operators as they get improvements. E.g. the tools that work with marke…
-
https://github.com/GDquest/godot-3-guides/blob/master/contribution-guides/class-reference-styleguide.md
```
You give a number of examples, but it isn't immediately obvious which are good and which…
-
Over the years we have had various issues about the placement of Godot's windows, sometimes contradictory and with partial platform-specific or configuration-bound fixes. All in all it's pretty hard t…
-
See https://github.com/GDquest/Blender-power-sequencer/issues/22
The handler messes up all operators that move the time cursor. It should only be active during playback -> Detect if playback is act…