-
```
An exception will occur in certain cases when building a navigation mesh with
bvTreeEnabled set to false.
This problem is known to occur when building navigation meshes with off-mesh
connection…
-
```
What steps will reproduce the problem?
1. GameObject->New CAI->Polymesh (Mesh filter array option)
2. Click the standard unity target button to the right of the empty source line
3. Select the mes…
-
```
See this discussion thread
http://groups.google.com/group/alembic-discussion/browse_thread/thread/67e819525
d7711c0
Convention for storing per-vertex, per-face vertex color under ArbGeomParams.
…
-
```
What steps will reproduce the problem?
1. Export a plane and then a sphere from Maya
2. Test the vertex normals (we imported into Houdini and Katana and then shaded
the model displaying the verte…
-
```
ITypedScalar and ITypedArray properties allow you to access the samples of a
property. When writing alembic object though the OTyped properties are set
only. You should be able to access the sam…
-
```
ITypedScalar and ITypedArray properties allow you to access the samples of a
property. When writing alembic object though the OTyped properties are set
only. You should be able to access the sam…
-
```
ITypedScalar and ITypedArray properties allow you to access the samples of a
property. When writing alembic object though the OTyped properties are set
only. You should be able to access the sam…
-
```
See this discussion thread
http://groups.google.com/group/alembic-discussion/browse_thread/thread/67e819525
d7711c0
Convention for storing per-vertex, per-face vertex color under ArbGeomParams.
…
-
```
ITypedScalar and ITypedArray properties allow you to access the samples of a
property. When writing alembic object though the OTyped properties are set
only. You should be able to access the sam…
-
```
See this discussion thread
http://groups.google.com/group/alembic-discussion/browse_thread/thread/67e819525
d7711c0
Convention for storing per-vertex, per-face vertex color under ArbGeomParams.
…