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In many parts of the world, the cartographic convention is to mark routes with graphical shields resembling road signage. This renderer marks routes with plain text badges that are suitable for countr…
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I'm getting **HTTP Error 404: Not Found** with my below test script (Note-my actual API-key from StadiaMaps is replaced with X below):
```
import matplotlib.pyplot as plt
import cartopy.crs as cc…
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I am playing on the 1.19.2 fabric version of the mod with these modules: styled nicknames, origins, experience, fabric tailor, ender chests, spawn point, trinkets, apoli, pehkui, inventories.
The i…
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It seems like all different types of caves (especially Abyssal Chasm) don't work very well with the biome generation of the Tectonic mod. They all technically appear, but the underground rivers of lav…
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Previously in issue #3 the goal was to streamline meshing and support transparent blocks, better ambient occlusion and make voxel chunks more dynamic. But shortly after @mikolalysenko released https:/…
shama updated
10 years ago
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I have Google Maps working and loading correctly, but I am struggling to find any documentation for this package - not even to drop a marker. Is there a guide to explain the basics, such as panning a…
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There should be a feature to allow the user to set a target pace and range
(i.e., +/- N seconds per mile). My Tracks should then provide audible feedback
should the pace falls outside of this r…
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Sometimes scenes need complex computations that take quite a while to parse, in which case a common solution is to use `#fopen` and `#write` to generate an include file, and from then on just include …
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I've made good progress on the foundation. I'm adding some notes about the design. It's all more more locked down at this point as it definitely takes after **Dig Dug** primarily (not breakout).
Th…
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### Description
The height blending algorithm make overlay textures blend in much more naturally, but they rely on the texture's heightmap to support this behaviour.
![heightmap_no_height_blending…