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Hello,
Thanks for putting together elabftw. I am starting to play with it's possibilities for my lab work and my courses that I teach. Right now I am running it locally on my macbook once I get acce…
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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…
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Steam wants to update my FS15... should I let it if I still want to help with Courseplay bugs or wait?
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There seems to be a problem between famous-components and the latest official release of Meteor. It seems as if Blaze recognizes the inclusion tags of views as trying to include a template, instead of…
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The oxygen emitter will instantly, when the game starts, emit 2 oxygen units somewhere on top of / below the player microbe (even tho the emitter is far away from the player) which the microbe will th…
jjonj updated
10 years ago
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I have certain components (Homing, Gravity) that always depend on other components to make any sense (Physics).
What are your thoughts on adding support for adding component dependencies implicitly …
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The behaviour for stage:liquidfuel has changed. Formerly stage fuel was 0 when empty.
![stage-empty](https://cloud.githubusercontent.com/assets/651799/2867458/a8d0c5dc-d236-11e3-93f5-cb73991a7e38.png…
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![untitled](https://f.cloud.github.com/assets/1307375/1606025/ad02f352-540d-11e3-9709-85ad70939f1f.png)
These are both the same ship, except the one closer to the moon is a maneuver set by the other …
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**[Original report](https://bitbucket.org/rude/love/issue/813) by hahawoo (Bitbucket: [hahawoo](https://bitbucket.org/hahawoo), GitHub: [hahawoo](https://github.com/hahawoo)).**
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For this project to survive there needs to be some forward motion in the coding department. While a lot of decisions will be informed by the game mechanics there are some base engine elements that wil…