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**Describe the bug**
I followed this guide:
https://github.com/Unity-Technologies/com.unity.webrtc/blob/develop/Documentation~/install.md
downloaded the example and try to build with webgl the sc…
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### Describe the project you are working on
2D game with heavy use of cutout/skeletal animation
### Describe the problem or limitation you are having in your project
Recently, I've been worki…
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PNG images can contain various combinations of channels and bit depths. The WebGL 2.0 spec should disallow certain ambiguous cases or clearly describe the behavior. Namely:
### Components
Texels i…
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Add textured 3D-model of the yokes.
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Reposting emailed issue by @theofficialgman:
I have built the nvtegra decoders from https://github.com/averne/FFmpeg/tree/nvtegra-upstreaming on Switchroot Ubuntu Noble 24.04 and am benchmarking th…
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hello i try to add in your map collision detection with ode like this tutorial
https://www.panda3d.org/manual/index.php/Collision_Detection_with_ODE
but my box make crazy mouvement, i don't think …
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This feature could be interesting in many use cases:
- use the same format as the pixel data source to avoid slow conversions (for example, YUV for video streaming)
- use floating point formats to wri…
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Oil lamps are nice for lighting interior spaces, but finding a place for them can be annoying.
Make a ?wallmounted? version crafted with an oil lamp and a bit of fiber, that can be attached to the …
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# Motivation
Tile-based deferred renderers (TBDR) are popular in mobile devices. These types of renderers split up the framebuffer into tiles, and for each tile, run the fragment shading stage for …