-
-
When rendering a scene to a FBO color attachment and then sampling the texture the Y-Axis is flipped in opengl.
In the example the coloured quad and the cube are rendered to the quad on the right.
…
geoeo updated
6 years ago
-
Hi,
Recently I started also adding shader generation logic using C#, similar as you, how would you handle the generation logic? as MSBuild task? I suppose that the generation should be not deployed…
-
The shader compilation target cannot compile HLSL shaders on linux (and I'd assume on mac as well) and the build fails:
```bash
✔ nathan:veldrid [ master | ✚ 1 ] $ dotnet build src/Veldrid.sln
Mi…
nlowe updated
7 years ago
-
Is there a plan to support UWP XAML interop ?
-
Hi,
I copied the Directory.Build.props into my project directory, I had some issue with Visual Studio 2017 not resolving the correct include paths, and it happens when you have native c++ projects in…
-
The .csproj files need to be migrated to use the .NET CLI 2.x tools. In addition, the NuGet packages need to be updated. I am not able to compile the code on Linux because of that.
-
When calling `dotnet migrate` on a project.json which has a csproj file next to it, the CLI gives bad error messages and leaves files in a torn state. It both says that the migration has succeeded and…
-
I'm getting the following build errors (among several others, but I think these are the most relevant):
1>veldrid\src\Veldrid\Platform\OpenTKWindowBase.cs(75,27,75,34): error CS0012: The type 'Canc…
-
do you plan: release nu get package?
it is easier than use the submodule because git submodule checkout take long time, very large file
nu get restore much faster
maybe publish to you personal fe…