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z-levels are now broken and a bisect led me to this commit
55ae24f16f99d4c54fc749a0db8c40f1b4c8364b
also the game now freezes for a few seconds constantly
pouar updated
9 years ago
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https://de.wikipedia.org/wiki/Bresenham-Algorithmus
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First time here, hope this is the appropriate way to report an issue.
There is an off-by-one error in zm_image.cpp. When the montage view is scaled 1/3 with images that are 2048 x 1536 using remote…
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In regards to camera/turret LoS/range, could on roof mounting be adjusted to allow close tile blocking but distant viewable? Maybe two tiles blocked for every one vehicle roof tile away from edge? For…
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In sources, I find the GPUImageFASTCornerDetectionFilter.m file.
How to use it for corner detection?
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I've seen some gaps in a line. See the attached screenshot (which also includes the code that makes for the gappy line). (For the record, that's running on raspberryjammod, but I hope that doesn't mak…
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Got this error when run `npm install aws-iot-device-sdk`
``` javascript
> bufferutil@1.1.0 install /Users/vinhlh/Works/demeter/test/aws-iot/node_modules/aws-iot-device-sdk/node_modules/mqtt/node_modu…
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```
OK, no actual code yet. I just wanted to air some ideas about efficient
line-of-sight (LOS) and field of view (FOV) calculation.
With hundreds of units on a large map LOS could be a bottleneck. …
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```
http://zh.wikipedia.org/zh-cn/%E8%B2%9D%E8%8C%B2%E6%9B%B2%E7%B7%9A
```
Original issue reported on code.google.com by `tangyin...@gmail.com` on 7 Jan 2012 at 5:21