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```
Currently, players in a squad spawn toward the "squadmate" furthest away from
their respective base (which isn't entirely true, but that's not the point of
this issue). They will also spawn dire…
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There's a possibility that I may start adding items to the shops soon; currently, the "scrollbar" on the shop menu is just a static graphic that is placed on the SHOPGRID graphic via Textures, but if …
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...should this be given to just agrarian and primitive hoburgs?
I mean, it doesn't do that much. It makes really magical primary mages way more likely (especially stuff that gives you reliable level …
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We want the system to only spit out useful text info, not all it happens to find. This is important for situational awareness. To give a recent extreme example: The engine failure of a Quantas A380 (t…
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After entering the address. When I hover over the different assigned school, the map automatically zooms in or out to show the school zone. This make it difficult keep track of where I am located on …
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This is a mix between situational awareness, user interaction and firmware side: On many quads the internal mag shows bad performance and shouldn't be used. The shortest path to prevent this failure s…
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Both vectors are a full list of the professions in the game, each list item having none to several numbers attached.
1a assigns most professions a single value. The number jives somewhat with the or…
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```
Yan Wu reports that the position of Dorado as reported in odss situational
awareness perspective is "not quite right. Close, but not right".
I don't know what that means, so I suggested to him t…
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```
The pop-ups (a la tool tips) showing the keys associated with the data panel on
the left of the ODSS screen persist even after the mouse is removed. This
causes these pop-ups to stack up especia…
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When I have played for half a day I often find myself pretty much invincible against most enemies. Hulks are a piece of cake, hordes of zombies are no problem. Only real problem I face is the corrosiv…