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One very, very basic TileSet functionality that I believe to be missing is a simple dictionary to hold miscellaneous data, which other nodes in the scene can then read to be aware of how exactly they …
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SceletonIK is useless, and cannot work in the existing implementation, since it receives the result of the previous count on the input. Because of this, small errors accumulate in the calculation o…
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Following some discussion with Karroffel and getting neikeq's GodotSharp module functional, I had an idea to make script/class organization easier, by having Godot automatically parse the project file…
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**Godot version:**
3.2 stable
**OS/device including version:**
linux
**Issue description:**
it does not happen in 3.1
set viewport texture as `environment.background_sky.set_panorama`
mipma…
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**Godot version:**
3.1b8 GLES 2
**OS/device including version:**
Windows 7, DXDiag reports: "Intel(R) HD Graphics Family"
**Issue description:**
Game last ran in beta 3 had no direc…
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# Harvester #
Harvester is a top down space mining game. Control your spaceship in forays into an asteroid belt, gather resources, and bring them back to base. Spend them to upgrade your ship's spe…
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Here's an awesome interactive dialogue/story editor:
https://github.com/InfiniteAmmoInc/Yarn
What is yarn?
Dialogue editor created for "Night in the Woods" (and other projects) by @NoelFB and @infinit…
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**Godot version:**
2.1.5 Stabe
**OS/device including version:**
multiple android devices
**Issue description:**
I'm creating some procedural Terrain and attempting to add a collis…
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Hi -
I am making a small program to create procedural 3D (volumetric) textures.
Currently I am very confused. I have just encountered an issue with the bindings where a parameter was being incor…
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**Godot version:**
3.2 rc3
**OS/device including version:**
Macbook Pro macOS Mojave 10.14.6
**Issue description:**
I'm working on a 3D Physic base game and I'm using vehicle body node. It ru…