-
Hi
I'm looking to evaluate the work using image-based metrics. Can you share mistsuba2 scene xml file for rendering mesh objects?
-
Hi,
I'm observing a weird bulging effect with mmgs's surface remeshing. If I take a unit cube and remesh it with the default option, without angle detection (`-nr -hausd 0.01`), I get the following…
-
### Godot version
4.0.1.stable
### System information
Windows 11, Vulkan API Forward+, NVIDIA GeForce GTX 1650
### Issue description
Using **SurfaceTool** there is no way to create surface using…
-
### Background
In RealtimeCSG, brushes (convex meshes) are represented using the half-edge data structure ([see here](https://github.com/LogicalError/realtime-CSG-for-unity/blob/a3ccdb6d13be59bd7f9…
-
Thank you for your great work! Your method is truly impressive and very helpful to me. Can it directly export high-quality textured meshes?
-
Hi im trying to color particular faces of a mesh and then export it as obj/mtl and view it in threejs/blender.
I ran the following code and was expecting the faces to be colored but it seems like…
-
as title says , it'd be cool to have mesh replacement even though idk if it was present in original uabe
-
Thank you very much for this great library.
At the moment Trimesh textured mesh instances do not contain an array that specifies the texture faces independently from the geometry faces. From the c…
-
### Cura Version
5.6.0
### Operating System
Windows 10
### Printer
Creality Ender 3 S1
### Reproduction steps
1. Imported an STL file
2. Sliced it
### Actual results
The object is a cylinder…
-
I'd like to be able to thicken the mesh within vedo such that the pointdata is retained.
For inspiration: https://pymadcad.readthedocs.io/en/latest/_modules/madcad/generation.html#thicken