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While making a new graph type, I wanted to add a Node on startup (a blackboard, that I am porting from my own Node editor) but it appears none of the code in the editor is being called.
This is my ed…
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This is more of an observation than an issue. I'm not sure whether this would be considered a bug or a feature.
The kmerization (at least in MinHash.py lines 758-763) is agnostic to the alphabet. …
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I've found NodeGraph treats LIB env var change as OK_BFF_CHANGED, but accoding to
https://msdn.microsoft.com/en-us/library/6y6t9esh.aspx
LIB env var only affect linker behavoir (and only apply to M…
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I believe this one is very important to make product look much more professional.
After initial attemtps it turned out to be simpler than expected to do, basically in every editor that correspond to…
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It would be nice to have a **port_disconnected** signal on the NodeGraph object.
Currently, there's only a **port_connected** signal being emitted by the **Port.connect_to()** function.
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## Bug report
**Required Info:**
- Operating System:
- Ubuntu 18.04
- Installation type:
- from source
- Version or commit hash:
- current master
- DDS implementation:
- F…
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Using NodeGraph.Copy() I've noticed that while the graph and its nodes are instantiated, NodePorts still have data pertaining to the original graph.
```
/// Swap connected nodes from the old lis…
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In GitLab by @hehnen1 on Jun 6, 2018, 14:17
As a potential graphical user interface a nodegraph system could be of interest. It would make PROPTI more accessable, specifically for people with little …
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This occured in commit https://github.com/zhuyifei1999/guppy3/commit/6373998001465cf21c21661cfa975f50b19b2c7b which was apparently after V3.0.6 was released.
In hv_cli_dictof_update_new_method in s…
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If a has a which is using a "nodegraph" and "output" reference and the "output" is one of a set of outputs (multi-output), then shader generation does not appear to recognize that connection and ig…