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I'm not sure if you're still working on this. But I'm working on my own gb emu and I liked your json generation of opcodes. However, the way you count msb and lsb does not properly handle invalid opco…
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For bugs that cannot be reproduced, we can't currently retroactively turn on debugging.
Also, for sufficiently busy programs, doing IO on all opcodes is too slow to use even if you can reproduce th…
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Current set of options is limited and some of the options are overloaded and have different meaning during disassembling and compilation. For example, `Condition Check` or `Write Opcodes`.
Need to …
x87 updated
10 months ago
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The current x86 instruction decoding table in dbt uses a ad-hoc scheme which just supplies the information needed by the dynamic binary translator. It only contains about the encoding format of the in…
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See: https://hackmd.io/@vbuterin/evm_feature_removing#The-2300-gas-stipend
Figure out what research needs to be done to move this forward.
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Learn more here:
https://www.masswerk.at/nowgobang/2021/6502-illegal-opcodes
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Hi Matt. First of all, impressive work you're doing here :)
I suspect that performance could be improved considerably if each opcode was 32bit instead of 64bit. It seems like the reason they're 64b…
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For Z80, the 100/101 json tests, and their DD/FD prefixed counterparts, don't test all the cycles that your implementation has. The tests assume they operate like nop
they're weird ones, but I thin…
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E.g. in CORE file in Stunt Car Racer http://bbcmicro.co.uk/explore.php?id=3112 the follow instructions display as ???
```
2043 da ???
2044 5a ???
2045 20 38 22 JSR &22…
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### Game Name
DRAGON BALL FighterZ
### Game code
CUSA09072
### Game version
v1.00
### Used emulator's version (only released versions are acceptable)
v0.1.0
### Current status
Nothing
### Er…