-
```
Currently, soft bodies have to have their own gravity set up through
btSoftBodyWorldInfo. This is the only gravity that seems to affect them; the
"regular" world gravity is ignored. This has cau…
-
## TL;DR:
There was a serious bug in some interfaces for setting gravity in iDynTree. If you are among the users affected (see below for more info), please updated as soon as possible, sorry for the …
-
```
Right now, Bullet/Extras/sph includes the SPH fluid simulation by Rama
Hoeltzlein.
There is no interaction with Bullet yet, so please add this.
```
Original issue reported on code.google.com …
-
```
btSoftBody::updateConstants() changes link resting lengths to their current
length. This is not desired, as updateConstants() is called for things like
transforming and scaling the soft body.
…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
btSoftBody::updateConstants() changes link resting lengths to their current
length. This is not desired, as updateConstants() is called for things like
transforming and scaling the soft body.
…
-
```
Right now, Bullet/Extras/sph includes the SPH fluid simulation by Rama
Hoeltzlein.
There is no interaction with Bullet yet, so please add this.
```
Original issue reported on code.google.com …
-
```
Right now, Bullet/Extras/sph includes the SPH fluid simulation by Rama
Hoeltzlein.
There is no interaction with Bullet yet, so please add this.
```
Original issue reported on code.google.com …
-
```
Hello,
in the simulator we're working, we use Bullet for simulating volumetric soft
bodies, as well as rigid bodies.
My colleague Davide Zerbato noticed how the refine method wasn't refining th…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…