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Recycled 4 Immortals 2 2022 but didn't received new Treasure just candy sacks only
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Treasure maps, Ocean explorer, woodland explorer and vanilla maps give ImageOnMap maps:
![example](https://user-images.githubusercontent.com/67129259/85084455-d5eb3000-b1a2-11ea-85d5-210ab26e7ff8.g…
MrDuq updated
3 years ago
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In March of this year I had a strange issue while playing. My model started twitching and it appeared to be trying to open my satchel-bag. I looked at the console and among a bunch of yellow/gold (be…
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Is there a way we can choose other than face?
Hoping to make this for the whole body or at least a body part.
I'm assuming I'll need to cut the model apart?
Example: If I want the left arm to ha…
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### Description
As I can see, a lot of such items are tradable now. But my are still just sitting in my inventory rocksolid. Here's link to my profile, as I've got no idea how to get item's id. http…
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When I saw the efficiency thing about the graveyard this popped in my mind.
When you make a 5x5 treasure room (with fortified walls) it can hold 45000
gold. When it reaches that, the flag on th…
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Throughout the original campaign, the rival keeper remains weak because he
simply does not have enough gold to train his creatures to level 10. This
happens even on levels with gems.
One reason…
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In r1850 with the newdig option the CP builds treasure rooms next to gold to
mine efficiently. He does no such thing with gem blocks but should. Also see
issue #204.
Packetfile and log file at…
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### Textures
- [ ] Soccer / sports balls for random obstacles
### Models
- [ ] Pylons
- [ ] Power ups
- Treasure chest
- Pizza
- Gas can
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I dont even know if this is possible but it would be nice to have the generated items be the same like regular treasure rooms, and be generated based on the seed
fo-od updated
8 months ago