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Selected Mecanim animations (nested below the Controller asset in project window) do not show the respective Spine object or play back animations in the inspector preview window.
Also consider impr…
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Would be quite useful if the GLTF importer had a feature to add a `Character Avatar` and `Character Masks` like the FBX importer has, so that we can use the animation states with `
Avatar Masks` on…
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To support things like character customization and clothing you need to break out all the stuff that is editor only mode. I started working on this not too far away from having something workable.
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### Describe the bug
**NOTE** This is a new behavior as of `0.1.21` and persists in `0.1.22`.
When executing VPM it does not use the editor as configured in the `settings.json` file. Instead, whe…
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to build I had to mark these files as only Editor and to not auto reference
Caliburn.Micro.Platform.dll
System.Windows.Interactivity.dll
There were also some other files that were doubles like the…
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https://github.com/m039/CommonUnityLibrary/blob/73a1ccc456b2f2d21ecfaa0d60c67f6737a67c42/Runtime/Scripts/Utilities/MinMaxFloat.cs#L1
The "using UnityEditor" line will cause build errors for runtime…
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After some break i tried to continue my unity project, but resolver shown a"Resolution Failed" message related to fetching firebase aars.
Updated Unity to latest and imported the recent unity package…
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### What happened?
Hi. I am trying to build the app with Unity 6 Preview. It works perfectly fine without OneSignal. As soon as the OneSignalConfig is added to the Plugins/Android/ folder, it cannot …
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Currently spriter points and boxes can't be imported. It gives a null reference exception. These would be incredibly helpful to have in my project.