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Add stereo rendering, with correctly handled viewport and rendering changes.
(This would be a lot easier if made using in-world render texture, which might want to do for other benefits.)
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The key bindings always load from default profile no matter what. I created 2 profiles and set it to one of the ones I made, said profile name is selected, but the controls are not
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Hi,
This vr port is so good I have to ask if you are planning on modding / porting any other games to vr.
Cheers
Metalmckie
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I've tested this with Oculus Rift+Touch and it works. I should probably change the name to make that obvious. Marketing is important! Or so I hear.
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For VR, users should be able to directly grab and adjust Shapes in the view, without tedious menus/text/etc. Those methods should still be available, of course, but relegated to secondary.
I've att…
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Great to see the new VR stuff.
Sadly I have no success changing the video resolution - is it possible inside the VR firmware?
My current attempt:
writel 0xA05FAA6A 0xA05FAACA
(1.0.179_en-us_…
nhamg updated
7 years ago
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Hello everyone,
I am trying to map the VIU inputs on the [WebVR unity template ] [https://assetstore.unity.com/packages/templates/systems/webvr-assets-109152](url)
![WebVRInpuMap](https://user-imag…
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Current bindings can be found here: https://github.com/praydog/REFramework/blob/master/src/mods/vr/Bindings.cpp#L414
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