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**System (please complete the following information):**
- OS: `Windows`
- GO Version: `1.18`
- Pkg Version: `v3.0.3`
**Describe the bug**
使用 xxx.exe -h 和 xxx.exe xxx -h 无法输出帮助
如:
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This will be a preparation for https://github.com/hajimehoshi/ebiten/issues/1687. The `colorm` package will provide the `ColorM` struct and shaders.
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This is still a draft.
* Ebitengine can have an internal `*ebiten.Image` cache for `image.Image`
* If there is the same size `*ebiten.Image` as the given `image.Image`, pick it, call `ReplacePixel…
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### Ebitengine Version
62e08e735665709c4e1dde205a2a4539e721be77
### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
…
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As found from issue #2109, the raycaster-go project has experienced major performance issues on Windows 10 with Geforce RTX 3080 after updating to Ebitengine v2.3.2, where before no issues with perfor…
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I've noticed that when I have an Ebiten game running, I see visible distortions and artifacting on my laptop monitor screen outside of the running game, to include on other Workspaces. This can also a…
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OS : Windows
Ebiten : v2 (2.3.7)
Vorbis : v1.0.2
I have been running into an error when I started implementing audio for my game.
```
panic: EOF
goroutine 1 [running, locked to thread]:
gi…
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I tried to update my project to use the newest 2.3.x version of Ebiten (coming from 2.2.x), however I am getting the following error which crashes out before it can fully load the window, when trying …
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NOTE: this happens ONLY when using an Android Studio project and "ebitenmobile bind"; when using the "gomobile install" method this issue does NOT happen!
When I run the "paint" example via ebitenm…
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Easiest way to reproduce for now is with my game AAAAXY, which currently (for this reason) defaults to OpenGL rather than DirectX:
- Download AAAAXY from https://github.com/divVerent/aaaaxy/ (lates…