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hi,
I did substantial work on an UZI port for a cash register some years (too many years) back. This machine had a Z180 CPU and an interesting feature of the machine was it had 256 kbyte ordinary R…
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Would it be possible to have the navigation controls in the Mame Menu take core remappings into account? I made a core remap for 2003+ to fit my arcade cabinet setup but when I go into the mame menu,…
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The idea behind this ship is that it would allow you to attach to a friendly ship and jump away with it attached to it (for non jump drive ships) this would be ubtainable by the unfettered after compl…
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When I have forge enabled and press the `Down` key in the status buffer, I get the following error message:
```
magit-next-line: Wrong type argument: number-or-marker-p, nil
```
This behaviour…
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# hp37.map
_This will be released with **v1.0.3** of the "Enhanced Edition Essential Files" (not yet published)_
This one has always bugged me as there is UV/texture stretching along the top of …
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Mods: Agherium Mod 0.5.4.7, AlchemistNPC 6.1.1, The Antiaris 0.1.0.4, Auto Trash 0.2.1.3, Beast 1.0.6, Boss Checklist 0.1.5.3, Cheat Sheet 0.3.1, Crystilium 11.3.1.5, JereTheJuggler's Custom Generatio…
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The env_projectedtexture isn't clipped and therefore casts a much bigger shadow map.
I've compared against a few source games, and the result is, something in Garry's Mod changed.
# Garry's …
ghost updated
6 years ago
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待编辑部份
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## Status
* [x] Executables
* [x] Local
* [x] Nonlocal #4825 (see also #5000)
* [x] Libraries
* [x] Local
* [x] Nonlocal
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There's at least two axes for use-cases which need to…
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**Is your feature request related to a problem? Please describe.**
Default season length was abruptly changed in #25429 before any meaningful discussion could take place.
**Describe the solution…