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Package: vulkan:x64-windows-static -> 1.1.82.1#6
**Host Environment**
- Host: x64-windows
- Compiler: MSVC 19.36.32535.0
- vcpkg-tool version: 2023-06-22-f19f3d9939100085fe2f7e41502d60b08e2…
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### Minecraft Version
1.20.1
### Iris Version
iris-mc1.20.1-1.6.9.jar
### Sodium Version
sodium-fabric-mc1.20.1-0.5.3.jar
### Operating System
Windows 11
### What is your GPU?
Intel(R) Graphi…
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## Description
I am developing an Linux application use bgfx, imgui and SDL2 framework. Rendering API is Vulkan. I captured a frame successfully. While I tried to replay the capture, there's a segm…
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**Version/Branch of Dear ImGui:**
Version: 1.89.6 WIP (18954)
Branch: docking
**Back-end/Renderer/Compiler/OS**
Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
**My Issue/Question…
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Version/Branch of Dear ImGui:
Version: 1.89.2
Branch: Don't know
Back-end/Renderer/Compiler/OS
Using ImGuiNet / .net 7 / Windows
It doesn't seem to be possible to have a window created with…
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Hi. I can't compile my project because I have some linker errors, while everything is fine under Nim's GCC. Is it normal?
Here is the compilation log :
``` Verifying dependencies for kurumiX@0.1…
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Hi,
Here a list of minor changes/bugs I would like to submit for the `backend_conversion` branch:
1. Currently your tool generates a `cimgui.h` header file with these prototypes inside:
```c
…
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Hi! Im trying to build my project which uses this (awesome and very ergonomic!) binding lib. It works using normal .NET compilation, but I also need to use Native AOT. There the application crashes wh…
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- [x] new validation error: "Buffer binding size cannot be zero."
- [ ] cgltf-sapp: needs compressed texture extension
- [x] cubemaprt-sapp: rendering to MSAA layered textues (e.g. cubemap) not allo…
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### What happened?
With BCLib, BetterNether, and BetterEnd installed in my modpack, Distant Horizons renders any water LODs with special biome colours (like lukewarm ocean) with a glitchy grid in s…