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So I think that, in order to make movement less choppy (which is a huge problem for time), we would have to do some restructuring. As of right now, the way that the program is structured, the quagent …
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### Task Description
Write a program to predict the moving path of a typhoon. Image that there is a typhoon whose center is at (x, y), with a radius R. Now we want to compute the "resistance" at the …
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had to change the way movement works to support mobile joystick, and now you can go diagonally faster than in a straight line. do some funky maths so that can't happen
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It's not possible to change movement speed to a decimal number like 4.65 without heavy slowdown when walking anywhere between up and left.
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## Related Problems
## Feature Description
Create a joystick or tilt controls so players can move around on a mobile device.
## Concept Art
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Create simple player movement
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**Is your feature request related to a problem? Please describe.**
clean interface for absolute mouse position
**Describe the solution you'd like**
some fn mouse_move_to(sx, sy) mapping screen 0.…
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Rook can phase through enemy, row and column.
Recheck is_row_blocked and is_col_blocked
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Fish appear to jump forward due to frame dropping, which is caused (at least in part) by our tinting code ([here](https://github.com/code-dot-org/ml-activities/blob/3fb6b989999e5105dd5d81229da7b8605c0…