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AltimitSystems
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mv-plugins
Altimit Systems RPG Maker MV Plugin collection
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If a Rope event is over a mountain/cliff, but hidden then appears (Rope falls from cliff), character is blocked and can't climb up the rope.
#51
Zelious
opened
7 months ago
0
Fix 1 cycle delay in processing of move commands
#50
snaphat
opened
2 years ago
0
Galv Map Projectiles integration?
#49
emikohosokawa
opened
2 years ago
0
[Suggestion] Compat
#48
Taknax
closed
2 years ago
0
Events don't block whole corridor
#47
theartofme
opened
4 years ago
0
Altimit movement doesn't work with the chrono engine
#46
chuyelpro
opened
4 years ago
0
example command "AltMovement move this forward 1 skip" causes crash
#45
TouringBus
opened
5 years ago
1
More flexible alternative to default 4-direction "Turn Towards Player"
#44
TouringBus
opened
5 years ago
0
Not compatible with region restrictions
#42
PaleoTA
opened
5 years ago
0
Not compatible with auto map transfer
#41
PaleoTA
opened
5 years ago
0
Movement speed
#40
Arend-009
opened
5 years ago
2
Incompatible with galv's character animation plugin
#39
xsgnkris
opened
5 years ago
0
Horizontal/transversal error with the KhasUltraLighting
#38
SushiAssado
opened
5 years ago
0
Followers get stuck around corners easily.
#37
TwistedC
opened
6 years ago
1
Support for YEP_GridfreeDoodads
#36
nyrion
opened
6 years ago
8
RangeError Maximum call stack size exceeded
#35
AFKLord
closed
6 years ago
3
Tiled levels support
#34
GaryCXJk
opened
6 years ago
1
Idea for new plugin: Extra Frames... but for side-view battlers.
#33
vico93
opened
6 years ago
1
Move Random is always 8 directional
#32
felixjones
opened
6 years ago
0
Character Animations API discussion
#31
felixjones
opened
6 years ago
3
Characters wobble on the tilemap when camera moves at weird speeds
#30
felixjones
closed
6 years ago
0
Extra frames state API
#29
felixjones
closed
6 years ago
1
Mouse clicking events isn't very accurate
#28
felixjones
closed
6 years ago
0
Followers start falling behind when moving in certain patterns
#27
felixjones
closed
6 years ago
0
Followers do not inherit "through" status
#26
felixjones
closed
6 years ago
0
"Step Backward" not resetting direction fix
#25
felixjones
closed
6 years ago
0
Document API
#24
felixjones
opened
6 years ago
0
Small colliders at fast speeds can cross over lines
#23
felixjones
closed
6 years ago
1
RFC suggestion for "Extra Frames" module
#22
vico93
closed
6 years ago
12
Move align adjacent not fully working
#21
felixjones
closed
6 years ago
1
Vehicles on non-looping map get jammed on edges of map
#20
felixjones
closed
6 years ago
0
Move random events take tiny steps
#19
felixjones
closed
6 years ago
0
Null parameters breaks Plugin
#18
felixjones
closed
6 years ago
0
Stepping off boat/ship puts followers in offset location
#17
felixjones
closed
6 years ago
0
Events can move through followers
#16
felixjones
closed
6 years ago
0
Airship interacts with "action button" events
#15
felixjones
closed
6 years ago
0
Getting on ship when it is off-grid causes ship to "snap"
#14
felixjones
closed
6 years ago
0
Player gains ship's collider when dismounting
#13
felixjones
closed
6 years ago
0
Getting on vehicle on looping map seam can make player walk across entire map
#12
felixjones
closed
6 years ago
0
New Ladder/Ropes behaviour
#11
felixjones
closed
6 years ago
0
Followers teleport across looping map seams
#10
felixjones
closed
6 years ago
0
Event touch not triggered if player is pushed into bounding box
#9
felixjones
closed
6 years ago
0
Character sprites decouple from movement on loop seams when edge of camera is near map seam
#8
felixjones
opened
6 years ago
2
Entering a vehicle changes collision map for all characters
#7
felixjones
closed
6 years ago
0
Characters moving across looping map will take strange route
#6
felixjones
closed
6 years ago
0
Airship cannot pass across looping map
#5
felixjones
closed
6 years ago
0
Disabling VectorDebugLayer does not remove it
#4
felixjones
closed
6 years ago
0
Characters will "collide" with airship when it is flying
#3
felixjones
closed
6 years ago
0
Player Touch and Event Touch triggers do not activate for normal-priority events
#2
felixjones
closed
6 years ago
0
Mouse/Touch input missing
#1
felixjones
closed
6 years ago
0
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