-
```
There needs to be a standard mechanism for adding and querying "arbitrary"
properties/attributes for geometric types. These could be indexed or not, and
asked for or set either way.
```
Origin…
-
```
There needs to be a standard mechanism for adding and querying "arbitrary"
properties/attributes for geometric types. These could be indexed or not, and
asked for or set either way.
```
Origin…
-
```
There needs to be a standard mechanism for adding and querying "arbitrary"
properties/attributes for geometric types. These could be indexed or not, and
asked for or set either way.
```
Origin…
-
```
What steps will reproduce the problem?
1. Export a plane and then a sphere from Maya
2. Test the vertex normals (we imported into Houdini and Katana and then shaded
the model displaying the verte…
-
```
There needs to be a standard mechanism for adding and querying "arbitrary"
properties/attributes for geometric types. These could be indexed or not, and
asked for or set either way.
```
Origin…
-
```
There needs to be a standard mechanism for adding and querying "arbitrary"
properties/attributes for geometric types. These could be indexed or not, and
asked for or set either way.
```
Origin…
-
```
What steps will reproduce the problem?
1. Export a plane and then a sphere from Maya
2. Test the vertex normals (we imported into Houdini and Katana and then shaded
the model displaying the verte…
-
```
There needs to be a standard mechanism for adding and querying "arbitrary"
properties/attributes for geometric types. These could be indexed or not, and
asked for or set either way.
```
Origin…
-
```
What steps will reproduce the problem?
1. Export a plane and then a sphere from Maya
2. Test the vertex normals (we imported into Houdini and Katana and then shaded
the model displaying the verte…
-
```
What steps will reproduce the problem?
1. Export a plane and then a sphere from Maya
2. Test the vertex normals (we imported into Houdini and Katana and then shaded
the model displaying the verte…