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When attempting to apply velocities to the particles in respect to the generated curl-noise we get these "black holes", where all particles seem to converge to a singular point around them. Martin has…
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This is a snippet from my library:
```c++
float** simplex(int w, int h,
unsigned int octaves = 4, float scale = 0.1,
FastNoise::FractalType fractalType = FastNoise:…
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Hi to all, in these days, after restoring my pc, because i had a serious problem with both linux and windows partition, i had to reformatting both, :cry: , i come back to study Python and sverchok, an…
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Since we aren't using hardware acceleration for the construction of the vector fields we probably have to fetch them from preprocessed images if we want live demo.
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The coherent noise implementations so far all have a internal seed value that is currently not exposed to the user. Add UI parameters so that the seed may be adjusted.
This is already done in `Nois…
ssell updated
7 years ago
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So, with Chipmunk 7 all references to the multithreading not working on windows were removed from the documentation, it proudly claims to multithread without an asterisk for platforms and here we can …
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Based on a discussion on IRC #rust-gamedev, I want to propose a new API, as so:
```
struct Seed { ... }
Seed {
fn new(seed: u32) -> Seed;
}
fn perlin2d(seed: Seed, point: (f32, f32)) -> f32;
fn …
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Issue to statically host images used in the README.
ssell updated
7 years ago
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https://github.com/joshforisha/fast-simplex-noise-js is not available from rawgit anymore
![selection_204](https://cloud.githubusercontent.com/assets/743246/21644903/19e1f654-d290-11e6-848f-48231da…
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Hi jwagner,
I'm new to github, so please forgive my ignorance...
I've been looking into performant noise algorithms and read Perlin's followup paper as well as Gustavson's more recent corrections to…