-
Usually, to save a lisp image, we must call SBCL from the terminal and call save-lisp-and-die from there. If we attempt to do it from the Slime REPL, we get an error related to too many threads: we ca…
-
I think that this can be addressed in a similar way to the other particle issues.
![image](https://user-images.githubusercontent.com/22420959/119751851-c794a200-be50-11eb-93a5-f30ce94b6ada.png)
-
## Bug Description
Please provide a concise description of the issue you're experiencing.
## Reproduction Steps
To replicate the problem, follow these steps:
1. Create extreme reactors reactor
…
-
**Describe the issue**
After loading a world via the `load-template` command, it cannot be unloaded.
**Spigot version**
1.17.1-R0.1 Git: f7e3976
**Plugin version**
2.6.2-SNAPHOST
**How to …
-
Is there a reason to [use debug-level 0 in `hash`](https://github.com/eudoxia0/cl-pass/blob/cff487d40d8768e56a37f55f6d25ce9508e9c127/src/cl-pass.lisp#L33)?
This [hides the &key arguments in SLIME](…
-
Game name: Slime Rancher
Engine version: Unity
Platform: Windows
-
## Update (2022.04.25)
It has been verified that Istio 1.13.3 has fixed all relevant problems. We currently recommend versions **1.13.3+, 1.11.3 or 1.10.4**.
经过验证,Istio 1.13.3已经修复了所有相关问题。目前我们推荐使用的…
-
We currently require 137 CL libraries (explicit and implicit), which amounts to ~600k CL LOC. The numbers seem too high and hard to justify.
We have plenty of redundancies, for instance:
- `qur…
aadcg updated
2 months ago
-
![image](https://user-images.githubusercontent.com/35467792/116767089-21897f80-a9eb-11eb-8c46-3564bfebb568.png)
-
(buildapp:build-buildapp) fails with
Error #
[Condition of type BUILDAPP::SILENT-EXIT-ERROR]
Restarts:
0: [RETRY] Retry SLIME REPL evaluation request.
1: [*ABORT] Return to SLIME's top level.
2…