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Hi,
I still use the old XNA content builder for my projects and I've found that most models won't load on WP8.
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExcepti…
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Issue is in the 3d branch. I am currently porting a game from WP7 XNA to WIndows 8 Metro using MonoGame With SharpDX.
Exception is thrown by the following line:
graphicsDevice._d3dContext.CopySubreso…
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With the new content pipeline in place it is finally time to kill off the old XNA MonoGame processors.
Everything in the folder...
https://github.com/mono/MonoGame/tree/develop/MonoGame.ContentPip…
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I've noticed that point sampling, or in general changing the sampler state for certain textures, doesn't work in FNA. This was a bug in monogame previously, which was fixed in monogame here (https://g…
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the /@ parameter should actually be a /@: (i.e. missing colon in the usage)
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```
game 'de l'or pour les braves'
http://www.fullmetalgalaxy.com/game.jsp?id=99001
turn 14 Varun Shangrin
an action is a cancel because an heap wasn't able to moved onto a valid hexagon.
```
Origin…
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Using the develop build of monogame(since it supports the new pipeline) along with the develop branch of the Samples, I was receiving build failures that only indicated MCGB.exe crashed with only an e…
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Hi, When I go to play an wma/xnb song WITHOUT the Visual Studio debugger attached, the first time I play a song, it does not play. Upon subsequent attempts to play ANY song within the same run of the …
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I created a simple custom library with the types A, B and C:
`public class A { public string name; }`
`public class B : A { public int num; }`
`public class C : A { public string text; }`
I…
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> A first chance exception of type 'System.AccessViolationException' occurred in FNA.dll
> An unhandled exception of type 'System.AccessViolationException' occurred in FNA.dll
> Additional information…