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This is for the new SoundComponent where each SoundSlot creates a new pc.SoundInstance (or pc.SoundInstance3d for 3d sounds) every time a new sound is played.
We could theoretically pool sound insta…
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Create a high level audio manager to assist with playing lots of sound effects concurrently, adjusting 3D audio settings/volume mixing, crossfading tracks, etc.
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Are there any plans to support VR video at some point? Stuff like 180° side-by-side 3D content.
Or does this already support them, and the features list just doesn't reflect that?
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In order to test my hypotheses about distance attenuation for the spatialized RSW audio sources, basic 3D audio playback needs to be implemented. This will require additional support from the runtime.…
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### Checklist
- [X] I'm asking a question and **not** reporting a bug/feature request
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've read the [guidelines f…
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Hi, I like what you are doing here. I am working on [a native/web game-engine called null0](https://github.com/notnullgames/null0) that so far has been very focused 2D graphics, sound, input, sandboxe…
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### Tested versions
reproducable on macos 14.5 (23F79) godot stable v4.3
### System information
macos 14.5 (23F79) godot stable v4.3
### Issue description
When I drag a blend file into godot, i…
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### Steps to reproduce
1. Open an [OctoPrint](https://octoprint.org/) instance in your browser
2. Start a print and start waiting
3. Eventually(takes around 20-30 minutes) the tab will become…
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First of all, thank you for the brilliant project! I learned a lot from foxtrot!
I just learned almost everything by learning "how foxtrot did it". Here're some thoughts because I just finished lear…