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I am trying to animate a humanoid avatar in unity using your code.
Is the order of body joints as follows?
>
> // 'Torso_Back': 1,
> //'Torso_Front': 2,
> //'RHand': 3,
> //'LHan…
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Hallo Team,
I was training the hrnet model and trying to improve the accuracy of model since trained the model too many times and it may lead to overfitting.
I would like to know if there is a …
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times are now vague, the GPS data can not only be muffled but also tampered with, and the existing mode of handling the loss of GPS (in auto and RTL mode) is landing - leading to the loss of the airc…
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Hello. I am coming from another details about the implementation.
In 2d pose estimation, we always use heatmap regression method, which generates a third attribute "confidence" which can be used for …
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**Describe the bug**
By all means Azure Kinect is the best Kinect so far, and will be probably the best depth sensor on the market. The sensor SDK is pretty stable and good, providing almost …
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Thanks for the great paper, I read that your paper suggests 1d heatmap over 3d heatmap since number of mesh vertex is much larger and therefore predicting 3d heatmaps of all mesh vertices become compu…
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klipper uses standard trapezoid acceleration as far I know. I never seen a firmware with s-curve like acceleration and I think it would work better for printers
Some video from https://www.youtube.co…
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OS: Win 10
DeepLabCut Version: 2.2b8
Anaconda env used: DLC-GPU (cloned from Alex's github)
Tensorflow version: many, installed with pip (see below)
Cuda version: 10
First of all, I would like …
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Hi, thank you for your amayzing work!
Is there a chance to get more than 17 keypoints from the 3D model? I am especially interested in receiving 3D foot keypoints.
Thanks!
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This is an excellent work. As a student working on gesture generation, I am very appreciate of this code. Thank you.
However I've got a question for you guys.
I have a collections of video files…