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Currently when a `TraitDictObject` is mutated, the change event contains the following:
https://github.com/enthought/traits/blob/99d83bd8134bcb97b991724fde7bb5d6a24962de/traits/trait_dict_object.py#L…
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Hello, I'd like to ask if this project has any plans to support actor frameworks like Orleans or Akka?
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The Async called VIs are vulnerable to Root Loop blocking. This means that the User leaving a menu open will block new TCP connections. Solution is to cache a single VI reference. See how the Acto…
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The speed of the SPSC buffer dictates how fast flows can get their data from A to B. We currently use a `vector` and optimize reads with a consumer-local cache. Using a `deque` didn't improve performa…
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void CameraSharpMovement(int startFrame, int endFrame, GameObject lookat)
{
float startDegree = Random.Range(0.0f, 360.0f);
float nextDegree = Random.Range(-30.0f, 30.0f);
…
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# server framework
Server components choosing.
## event loop
1. libevent
2. libuv
## http server
lighttpd
## websocket server
websocketpp
## cocurrent model
1. c++ actor model
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The `Actor#overrides` property is intended to track which fields have been altered by an AE and should not be passed back as part of a form submission update. I think there's two options for implement…
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By default CiviForm reserves 9 threads for [database interaction](https://github.com/civiform/civiform/blob/main/server/conf/application.conf#L422-L446) and whatever the play framework's default is fo…
bion updated
5 months ago
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First off, thank you all for this great framework!
I ran into the following issue:
I want to distribute actors which consume a significant amount of RAM. For instance, each worker holds a large Nu…
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### Context
The `canvas` provides limited help when it comes to creating UI such as buttons, input fields, text and other things used in menus, HUDs and similar. At the same time, the browser provi…