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### :information_source: Info
Version: 2.0.5
### :speech_balloon: Description
When I generate icons in ios they appear exactly the same size as my icon.png. The problem is that on android they lo…
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**Describe the feature:**
In various places in kibana that expect the definition of an icon, the type definition for said icon is often simply `string | undefined` whilst this loosely works for eui…
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Api 26 introduced adaptive icons where background and foreground are two different images.
https://developer.android.com/guide/practices/ui_guidelines/icon_design_adaptive.html
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Currently, no visible changes will be made to the icons when using this plugin with the default template project in Canary Android Studio 3.0 and run on a device running the Android 8 Beta. This is du…
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### Description
Trying to load the URI identifier for installed applications icons fails for some apps (system and non-system) and throws some logs:
> D/skia: --- SkAndroidCodec::NewFromStream r…
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### Describe the bug
Some icons like Steam, Windy and Grover don't have its adaptive icon shape, while on OneUI and Pixel Launcher it's fine.
Enabling automatic adaptive icons just puts the icons …
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Please add support for icon shape
https://developer.android.com/guide/practices/ui_guidelines/icon_design_adaptive
https://material.io/guidelines/style/icons.html
you should fix it to upload new …
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### :information_source: Info
Version: `0.13.1`
### :speech_balloon: Description
When I set `background_color_ios` to any color other than white, I am getting a green border around my icon.…
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**Description**
I have the following code to fetch and render adaptive icons, specifically the `res/mipmap-anydpi-v26/ic_launcher.xml` file.
```
@Composable
fun adaptiveIconPainterResource(@Drawab…
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### :speech_balloon: Description
I would like to use a single transparent icon and a programmatically added background color to generate iOS icons (without transparency) and adaptive Android icons (w…