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Hi,
Is it possible to have some window placement rules like the kwin defaults 'minimize overlap', or 'center' when using the Floating layout?
Thank you.
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The Game would likely be 200% better, was it written in Kotlin. Thus, a rewrite would be a good idea.
## Expected behaviour
Game is written in a good language
## Actual behaviour
Game is writt…
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Mod doesn't seem to be providing the same awesomeness to the advanced ore miners.
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Currently jobs are run in the order dictated by the planner. Users have commented previously ( https://github.com/openpnp/openpnp/issues/97#issuecomment-114353391, comments on mailing list that I can'…
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Sometimes, placing items in an auto sort enabled chest will disappear, (i.e you place an item in a chest and it vanishes 1-2s later)
and cannot be found in any other chest, including attempting to su…
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Author Name: **Johannes Eberenz** (Johannes Eberenz)
Original Redmine Issue: [15534](https://issues.qgis.org/issues/15534)
Redmine category:labelling
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While the automatic label placement is real…
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This bug is seen randomly when using Easy Place. Blocks that should be able to be placed are restricted, then after some time passes these same blocks can be placed again. The issue usually happens to…
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I'm one of the developers of https://github.com/gravitystorm/openstreetmap-carto. I wonder if you're planning to support point displacement? It would be useful for example to render [both Brazzaville …
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Seeing how advanced object placement became now I try to figure out the best approach to put roads on the terrain.
I guess I can have an array of pre-generated line segments in memory (with some quer…
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## Audit
I performed the OUI Usage audit to the `advanced_settings` plugin and got the following results.
This plugin has 8 custom components:
- 5 components are located in the `management_app/c…