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It appears that there is a command line parameter parsing issue in 2018.1.0 which prevents the project file from being created as well as the project file being appended to the export path. A bug repo…
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AO seems to be darkening direct lighting, but as far as I understand it AO should only darken ambient lighting.
Here's an example exported from 3ds Max 2018.4, using Max2Babylon 1.2.24, and rendere…
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[Basic Theory of Physically-Based Rendering](https://www.marmoset.co/toolbag/learn/pbr-theory)
[SIGGRAPH 2016 Course](http://blog.selfshadow.com/publications/s2016-shading-course/)
Pharr, Jakob, and…
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With almost all engines supporting this, would be nice to have PBR effect support.
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Hi
I recently wanted to switch all my models to the 2.0 version and no longer use the obj2gltf pipeline. The export runs fine, however I am running into some weird color/darkness issues with the ne…
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This is the current (july 2018) GLTF status.
Test case: the same skinned mesh exported from 3DS Max 2018.
Standard material: Diffuse + Specular + Normal
1) SEA3D exporter + SEA3D importer:
http:…
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Can you contact me via Skype @ prahjister. I have some questions and would like to write an article about your tools and make a how to on this project.
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##### Description of the problem
We have been researching using Substance for creating Three.JS materials. One interesting thing I found out is that UE4 uses packed textures to represent AO, Roug…
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Hello
I have an AMD HD 5450 running on windows 10.When I opened awesome bump it crashes the driver and then it not respond,while putting in mind that it was working fine in windows 8.Using version 4 f…
ghost updated
6 years ago
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The physical based rendering of A-Frame is limited because these values can only come from integers. Popular physical based pipelines like Substance Designer generate texture maps for diffuse, roughne…