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[oddness.zip](https://github.com/avianbc/NGif/files/1415358/oddness.zip)
![test](https://user-images.githubusercontent.com/21082669/32010506-06197160-b980-11e7-8085-01afa010737e.gif)
I'm creating …
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```
Fragments for screen resolutions: come up with framework for different
resolutions.
"Time-to-text" on mobile is important. Load things lazily (don't display images
/content that may never be s…
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More FYI, rather than actual issues. When OpenGothic load *.vdf from file system, game crashes with exception:
```
for(auto& i:archives)
inst->gothicAssets.merge(phoenix::vdf_file::open(i.name…
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Tested with the sample from https://github.com/donmccurdy/glTF-Transform/issues/289, I'm observing that using quantization on an asset with sparse accessors results in broken morph target animation. F…
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submitted by dbbs on discord
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Moving the imagery discussion here, since there are general comments and also some discussion from within the Tiling group. I'll try to summarize the state of the discussion here first
@christianm…
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### Godot version
v4.0.1.stable.official [cacf49999]
### System information
Windows 10
### Issue description
I'm trying to change a bone's rest pose transform by editing its scale, but …
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Hello, I'm having an issue with the `RadPieChart` control (which has been present for a while actually): while resizing the app window the initial fade in animation for the control keeps repeating, re…
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1. different area are different 'quality' compresion. for example i need better 'face of person' and other are bad compression
2. animation (like a gif)
3. transparention (like a gif)
4. text, for …
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Being as the thumbnails folder can take up gigabytes with large game collections, can you please consider supporting AVIF images?
AVIF is a modern image format based on the AV1 video codec. It's ro…