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The shape that detects which avatars to prioritize rendering, seems to be roughly spherical and based on the FOV of the avatar somehow. As the camera is not spherical, it seems odd to choose a spheric…
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### Is your feature request related to a problem? Please describe.
Hello, looking at the new animation system, I see one issue that might be resulting to the walking animation looking a bit odd.
W…
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## What just happened?
Animations are jumping up and down as they are changed in vehicles where they didn't do that before.
## What were you doing when it happened?
Using vehicles I created tha…
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This issue is to remake Webaverse avatar FBX animations to blend nicely.
Animations are currently ripped from Mixamo and stored here: https://github.com/webaverse/assets/tree/master/animations
These…
avaer updated
2 years ago
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I encoutered this problem trying to use custom animation graph for an avatar. When link was in quotes, it would silently load default animation graph instead, whitout any message in the logs. So for e…
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`animGraphUrl = http://oaktown.pl/anim/avatar-animation.json`
works, while
`animGraphUrl = "http://oaktown.pl/anim/avatar-animation.json"`
fails silently.
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The custom avatar guide is very frustrating when it comes to trying to do the Animations: It's Alive segment. There is no tutorial out there that covers this and your guide just blatantly ignores key …
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### Skeleton Component Specification (Draft)
#### Overview
The Skeleton component is designed to provide a visual placeholder for content that is in the process of loading. It helps improve the us…
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Currently, avatar state information and animation code is stored in the avatar class. pr #2520 moves the animation code into a separate file, but state information is still stored in the avatar class…
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**Describe the bug**
We dont have dance behavior for avaters with low quality settings.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to settings
2. go to graphics section
3. select …