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I have a relatively simple app, which has a few egui windows, and a regular Bevy 2d canvas to which I paint some shapes. I also have a system that queries `&mut Window` and then changes `window.cursor…
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## Bevy version
Bevy 0.13.2 [dac66e8](https://github.com/bevyengine/bevy/commit/dac66e83b2b8c2fb88a9fc272a78857d8a048668)
## System information
- Cargo 1.77.2 (e52e36006 2024-03-26)
- Window…
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As stated in the title, running the `boxes2` example back-to-back gives two visibly different results. Running the 2D CCD example from the `rapier` repo gives the same result every time. Is it possibl…
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Needs more investigation, but supposedly Bevy is nearly panic-free unless you're doing something very wrong.
Also, other parts of Bevy might provide the possibility to use more advanced rendering. …
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Since `inspector_ui` and `world_inspector_ui` take a `&mut World` and go in the `Update` schedule, Bevy's `ambiguity_detection` reporting shows them as having conflicting data access and indeterminate…
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In my LDtk project, I have defined a number of entities with a bottom pivot point:
![image](https://github.com/Trouv/bevy_ecs_ldtk/assets/29995463/b6737642-794e-4979-835a-995a7e38c7ae)
Based on m…
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Essential:
- Use bevy Transforms
- Pull Camera from [ActiveCamera](https://docs.rs/bevy/latest/bevy/render/camera/struct.ActiveCamera.html)
Very Useful:
- Use bevy_render's RenderGraph so we can…
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[Example gist](https://gist.github.com/ian-h-chamberlain/4a5d497e99b69ceae7de58d3c8eb8b52) (based on the existing `player_movement2` example)
In this example, pressing `Space` spawns new (unparente…
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**Bevy version**: 0.6
**OS & graphic stack**: ArchLinux kernel 5.16.2
## Problem
When using https://github.com/aevyrie/bevy_mod_raycast which relies on bevy's Aabb, and I update an entity's mes…
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It would be nice if you can repeat any arbitrary sequence, like other bevy tweening plugins:
For example:
```rust
flow(&[
commands.play(transform_motions[c].translate_add(Vec3::X), 1.0),
…
musjj updated
1 month ago