-
```
Hello,
the approach to develop an efficient implementation of protobuf is perfect.
I had a look at the tool and tried to understand the generated source.
At the moment it seems that only little e…
-
```
Hello,
the approach to develop an efficient implementation of protobuf is perfect.
I had a look at the tool and tried to understand the generated source.
At the moment it seems that only little e…
-
Hello,
I have a device that is my target which operates via SCPI commands. I want to obtain consistent telemetry readings from this target. From my current plugin, cmd, and tlm.txt files, I am onl…
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Howdy ! :) This game also works fine now, except one issue : while sounds are good, music are distored , like not endian swapped. But gameplay itself and whole game in terms of colors, etc all fine.
kas1e updated
2 years ago
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Review comment come from @anderslindgren-iar and Anders Berg(IAR) https://lists.riscv.org/g/tech-toolchain-runtime/message/344
> Scalars that are 2×XLEN bits wide are passed in a pair of argument r…
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- [x] fix `inc/runtime.h` for handling MSR_LE on an otherwise big endian system
- [x] port loader and ARC firmware
- [x] modify halunin for running in pseudo-little endian mode (as opposed to big en…
Wack0 updated
9 minutes ago
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Hi!
We have issues transferring images of a specific modality (DX) when using C-GET with pynetdicom. It returns a failure status of 0xA702. The verbose output of the `getscu` app of pynetdicom when…
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Hi, i port some program to MorphOS but platform is BE, opengl 1.2 and no shaders (seem ok for 2 last point)...
I try to compile OpenLara but seem not bigendian compatible.
Have you plan to fix it …
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The way that colors are currently read and written is likely incompatible with big-endian architectures.
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```
Hello,
the approach to develop an efficient implementation of protobuf is perfect.
I had a look at the tool and tried to understand the generated source.
At the moment it seems that only little e…