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glTF models can include default values for blendshapes. These defaults should be set on the the imported model's entity.
TBD whether FBX models can include default values for blendshapes.
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## Describe the bug
When exporting from Blender to GLTF 2.0 and importing to Neos, "Shape Key Tangents" are not properly imported which causes flipped tangents on models when using blendshapes.
##…
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For things like blendshapes or bone position manipulation, it's way too heavyweight to rebuild the pipeline on every change. As such, we should exclude these from automatic rebuilds. However, for thin…
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[Blendshapes](https://developer.apple.com/documentation/arkit/arfaceanchor/2928251-blendshapes?language=objc) were added in 11.3 but I don't think ever made it into the repo. There's quite a few of th…
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Hi there, I installed the new update from this plugin but every character imported in Maya, doesn't works properly the blendshapes. Other plugins as Genesis8Maya from Laylo3d make it works great. Any …
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`dev` is a current active working branch for Tydra https://github.com/syoyo/tinyusdz/tree/dev/src/tydra , especially OpenGL/Vulkan friendly data structure conversion.
Tydra provdes a handy logic t…
syoyo updated
2 months ago
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And then, run the following command:
python script/optimize_blendshape_coeffs.py \
--blendshapes_coeffs_out_dir ""
ImportError: cannot import name 'metric' from partially initia…
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Hi there! Really cool project you've created for face images to blendshapes. I was wondering if you would be able to provide the .pth models to the project. Would like to use them for a face to avatar…
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### Have I written custom code (as opposed to using a stock example script provided in MediaPipe)
None
### OS Platform and Distribution
Python 3.9 (Windows)
### Mobile device if the issue happens …