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I am working on a Socket Server based game that can be played by many players or by a solo player (it's a collaborative ordering card game).
Based on src/lobby/react.js line 185, Socket Server only …
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Hi,
Currently, the game state stores all the past actions as undo, which bloats up the size of the file incase of large game state.
We would like to have a feature toggle to enable/disable the …
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Im trying to setup server on DigitalOcean and im really not sure how should i config nginx to make this working. I will share if i will find the way but maybe someone can help by providing instruction…
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(not sure this is the right place to start this conversation)
It would be nice to have a dataset to start using on a ludobox. A set of open source / creative commons / public domain / art libre type…
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Hi! First of all, thanks for the fantastic work you have been doing in this project, it's excellent!
I'm working on a game that players can match against each other for territories. The problem I …
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I'm following the instructions and when I choose one of the template .csv files, I get an error. Seems to happen with every one of them. I get errors like this (some seem to be deprecation warnings)…
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I offer this example as a JSON example for the Game page https://schema.org/Game . Is there a way to submit it? Maybe there are some ways in which it might be improved peer-review welcome.
```
{
…
HughP updated
2 years ago
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Hi,
I'm trying to invoke a move automatically from another move. For example I have the following moves:
```js
const rollDie: Move = (G, ctx) => {
...
if(die === 5) {
// INVOKE SPAW…
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Hi ! i can't find any way to execute some logic when a players leaves a match.
I'd like to handle cases where a player leave a match (by closing it's browser for example). Right now i'm using Pushe…
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Have done some work on optionally added room names and room keys to the lobby component via props.
https://github.com/nicolodavis/boardgame.io/compare/master...joepinion:joepinion/room-names-keys?exp…