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TT-NWPMD Meeting 2023.06.13 asked all TT members to
* list the information they intend to advertise in the metadata records as key/values pairs, based on the current [WCMP2 specifications](https://w…
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### Is your feature request related to a problem? Please describe.
Pathfinding through Protoflux is a very very long and tedious process with no real way to do any of it in real time. Granted the abi…
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New to 3D Tiles? See [Introducing 3D Tiles](https://cesiumjs.org/2015/08/10/Introducing-3D-Tiles/).
This work is in the [3d-tiles](https://github.com/AnalyticalGraphicsInc/cesium/compare/3d-tiles)…
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Some lazfiles seem to stall the conversion process with the converter reporting nanMPs and 1 cpu running at 100%.
I will try find a small dataset that replicates this behaviour for testing.
The sc…
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# Short-Term
## Spec
**@ggetz**
- [ ] Better name than "3D Tiles Style"
- [ ] Hackathon to experiment with current version
**@pjcozzi**
- [x] TODOs in spec
- [x] Finish spec and schema
## …
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There's a closely related older issue (#6453) but I felt like a fresh start here was better.
## Problem
*tl;dr*: optimizing anything else server-side is basically a waste until this is solved, s…
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Sorry if this is an inappropriate place to ask questions rather than file reports or feature requests, but I was just curious how this library/engine handles spatial partitioning - put simpler, how do…
boxic updated
1 month ago
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Currently the balanceSubTreeAtNode() method in DynamicAABBTree determines which node to transfer from one branch to the other purely by the height of the node.
Where the nodes are of equal height i…
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OpenGL render does not correctly handle the Depth merging when the depth buffer is enabled. This is because the raySurfaceTrilinear never had the depth code inserted, and it must handle it differently…
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# Optimizations to animation engine
Currently animation engine chokes on some 500 bones being animated simultaneously, resulting in a very high CPU usage.
### Motivation
It is not uncommon to see …
Usnul updated
6 years ago