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Hello,
For some reason, when using this project, which I've used before. We're getting a callstack exceeded error, as seen below:
![image](https://user-images.githubusercontent.com/5695356/1543090…
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Hello,
I am getting a LUA Call stack on our server. We do not get the error in single player. Ideas?
2021-01-26 19:53 C:/Users/darre/Documents/My Games/FarmingSimulator2019/mods/FS19_stallkampP…
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Is it possible when printing an error to only print the Callstack that is generated from this position onward, but ignore the Callstack that happened prior to the method that prints the error?
For …
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It was declared by `.NET` team (details can be found in several places, e.g. [here](https://lttng.org/blog/2018/08/28/bringing-dotnet-perf-analysis-to-linux/)), that `LTTng` had been chosen as a major…
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Currently each of the `logger.log_xyz` procedures calls `log_internal(... p_callstack => dbms_utility.format_call_stack ...)`. Then `log_internal` will determine if the callstack should be displayed a…
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I can't get call stacks in version 2.4.0, even though in the demo.
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when debugging code with long callstack lines (eg c++ templates where line length can easily exceed 10,000 characters), much of the callstack UI is invisible without scrolling to the rig…
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> 21:26:31 "Error at L1968 (mpmissions\__CUR_MP.altis\JeroenArsenal\JNA\fn_arsenal.sqf)
> Callstack:"
> 21:26:31 " [] L1 ()"
> 21:26:31 " [] L96 (mpmissions\__CUR_MP.altis\JeroenArsenal\JNA\fn_arse…
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Boris says it's pretty slow. Markus says #337 may help with this.
┆Issue is synchronized with this [Jira Task](https://mozilla-hub.atlassian.net/browse/FP-649)
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Hi,
There is no way (I know of) to get the stack trace when a exception is raised. This would be very helpful to collect information about an exception or crash.
Can this be done from within Dynam…