-
When using FastAsyncWorldEdit, Cannons completely breaks when loading cannon designs. I don't think this is an important bug (as the plugin site explicitly states that WorldEdit is required, not FAWE)…
-
Hi Tyler,
I was wondering if you could add a Director for cannon projectiles. I spoke to the Cannons owner about this but hes not active on the project anymore. Also i think it would involve a lot mo…
-
- Explosive cannon
- Cannon that shoots a projectile similar to a boulder, but it deals crushing damage as it mows zombie knights
- Incendiary cannon: Explosive cannon but flames. Less explosive dam…
-
I know this was a removed feature from cannon directors, but I would prefer if we can toggle if the cannon directors can direct mortars or not rather than outright removing the feature.
-
Is your feature request related to a problem? Please describe.
The 3 block height of the cannon mount and the forced orientation limits creativity and doesn't fit in small contraptions.
Last but not…
-
I'm sure this has been discussed somewhere before. It's no secret that Plasma Turrets are crazy overpowered, but there is a way to balance them better without even needing to decrease their damage. Ri…
-
I get it if there's already ranged items (AKA: wands), I decided to add more bows to make it more interesting like a magical hand cannons requires mana to shoot magic bullets.
- [ ] elemental tiered …
-
Frigates seem to have cannons that can't be directed towards the enemy at all. If you have too many cannons then some of them seem be shot at a slightly different time. The frigate on the picture has …
otinn updated
5 years ago
-
Create a new class that _inherits_ from `Actor` like we already did for `Projectile` and `Cannon`. In addition to the attributes and methods created by `Actor.__init__()` this class should also have t…
bokov updated
5 years ago
-
**Information**
Cannon Models are outdated, so let's refresh them!
Wall Cannons: Wall cannons are cannons that are atop of the walls. **Assure that the Wall Cannon consists of two objects, so that …