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The current standard library is extremely minimal and so lacks a lot of stuff one may expect from a standard library. Creating and maintaining libraries are a ton of work though but if we use the embe…
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I created an own crate containing some traits useful for vector math similar to the ones in your crate, but less restricted, which I need for my own lib for [(multi-)vector math](https://gitlab.com/po…
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This makes sense of course as we divide by the magnitude! However it can be a little tricky for newer users to hunt down the source of these NaNs.
Processing solves this by first checking if the ma…
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Would 3x4 and 4x3 matrix support (including pseudo invert between them) make sense as an addition to this library? I'm working on a raw loading library that uses those sizes to deal with 4 color image…
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I tried to build rustyhex, and it has a dependency on obj-rs, which has been renamed to simply obj. After updating the Cargo.toml for that, I still get this error:
$ cargo build
Updating git repo…
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See discussion in https://github.com/rust-lang/rust-clippy/pull/8432
The lint is currently in the nursery and has had multiple problems in the past. We should do a deeper investigation: probably …
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It could probably be a great idea to implement [mint](https://github.com/kvark/mint) Traits on most of the `rlsl` types defined in the [`rlsl-math` crate](https://github.com/MaikKlein/rlsl/tree/master…
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Because of dependency hell.
I just want a wavefront loading crate with no dependency at all. Just plain data. No vectors imported from somewhere else.
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Steven on a system with an AMD Radeon Pro 580 8192 MB video card (on macOS 10.14 Mojave, but doesn't occur on a different machine with the same OS but an Intel card) is able to build, run and connect …
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Hi - I'm been using three-d for some projects and its quite nice, but I have encountered some issues with the 'Camera' struct.
I personally use `nalgebra` for math and convert everything to `cgmath…