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asny
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three-d
2D/3D renderer - makes it simple to draw stuff across platforms (including web)
MIT License
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110
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Buffer improvements
#511
asny
closed
2 days ago
0
Update three-d-asset
#510
asny
closed
3 days ago
0
Export to 3D Model
#508
JohnPiwinski
closed
1 day ago
1
Simplify controls
#507
asny
closed
1 week ago
2
Model::animations() | animations in general do not seem to work for most .gltf and .glb files i have tried
#506
ozymandiaslone
opened
1 week ago
1
Update egui to 0.29 and glow to 0.14
#505
thatcomputerguy0101
closed
3 weeks ago
1
Planar projection camera
#504
thatcomputerguy0101
closed
2 days ago
4
[bug?] `SpotLight::generate_shadow_map()` doesn't cast shadows?
#503
javalsai
closed
1 day ago
3
Add support anisotropic filtering and for limiting the maximum number of mipmaps
#502
BonsaiDen
closed
3 days ago
1
Add camera view example
#501
thatcomputerguy0101
opened
1 month ago
0
Format shader compilation errors with line numbers and listing of info log entries
#500
BonsaiDen
closed
1 week ago
1
Could mesh have update_{indices, uvs, colors, from_cpu_mesh}?
#499
nowakf
closed
1 day ago
5
Update egui to version 0.29 and glow to 0.14
#498
evan-barentin
closed
3 weeks ago
2
VertexBuffer::fill can pass pointer adresses instead of data
#497
nowakf
closed
1 week ago
1
Move action handling to CameraAction
#496
thatcomputerguy0101
closed
1 week ago
1
Improved picking
#494
asny
closed
1 month ago
0
Text layout options
#492
asny
closed
1 month ago
0
Text rendering
#491
asny
closed
1 month ago
0
Integer render target
#490
thatcomputerguy0101
closed
1 month ago
4
Rendering issues with Normal Maps and Lights
#489
BonsaiDen
closed
1 month ago
2
Change shader traits to handle ID enums instead of integers
#488
thatcomputerguy0101
closed
1 month ago
1
Add example assets to the published files for the web dev server
#487
thatcomputerguy0101
closed
1 month ago
0
Compiling/linking issue on examples with gnu toolchain
#486
plegat
closed
1 month ago
1
Add comments for shader id macros
#485
thatcomputerguy0101
closed
2 months ago
1
Shader ID refactor
#484
asny
closed
2 months ago
3
Shader ID refactor
#483
asny
closed
2 months ago
0
Trackpad-specific input event support
#482
thatcomputerguy0101
closed
1 week ago
4
Add Texture2D/Texture2DArray/Texture3D::number_of_mip_maps()
#481
BonsaiDen
closed
2 months ago
1
Add WindowContext::set_vsync to allow for runtime vsync configuration
#480
BonsaiDen
closed
2 months ago
0
Pick instance feature
#479
thatcomputerguy0101
closed
1 month ago
8
Return geometry instance when picking
#478
maxime-tournier
closed
2 months ago
5
Add FrameInput::redraw_needed for handling window visibility changes
#475
maxime-tournier
closed
2 months ago
4
Add free orbit camera
#474
thatcomputerguy0101
closed
2 months ago
2
use `egui` 0.28
#470
paul2t
closed
2 months ago
1
Access violation using headless context
#468
NoodlesOfWrath
closed
2 months ago
1
Pick geometry instance from coordinate
#467
thatcomputerguy0101
closed
1 month ago
10
Updated Glow to 0.14
#466
victoryforphil
closed
3 months ago
1
Add separate initial window size
#465
thatcomputerguy0101
closed
3 months ago
1
Cascaded shadow map support
#461
swiftcoder
opened
5 months ago
2
`egui` links don't work?
#460
joshburkart
closed
5 months ago
1
Bump `egui` version to 0.27
#459
joshburkart
closed
5 months ago
0
Optimise full_screen_draw
#458
swiftcoder
closed
5 months ago
2
InstancedMesh Individual Animations
#457
thatcomputerguy0101
closed
5 months ago
2
Warning when running on the browser / crash in debug mode
#455
arximboldi
opened
7 months ago
5
Trying to use PhysicalMaterial without lights crashes the program
#454
cwitty
opened
7 months ago
1
Some kind of blend/alpha issue with some models (inside-out models)
#452
frnsys
closed
2 months ago
1
Upgrading V0.16.1 => V0.17 breaks loading a 1x1 pixel white texture
#451
miwarnec
closed
3 months ago
3
ColorMaterial Transparency breaks when renderered at negative Y position?
#450
miwarnec
closed
6 months ago
2
Any plans to support custom buffer element types for interleaved data?
#447
zdimension
closed
9 months ago
1
Camera position_at_pixel() is missing window_scale_factor on HiDPI displays
#443
miwarnec
closed
8 months ago
2
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